This project is currently under development, and has a very strict confidentiality agreement associated with it.
Unfortunately, this means that I cannot provide any screenshots from this game.
Information that I can provide about this project:
It's an action title for XBox, using the Unreal Warfare Engine (build 927).
I used UC Script to implement material types (stone, gravel, wood, water, etc.) for footstep sounds and
other impact sounds (bullets, spent clips, debris, etc.).
I used DirectX Shader ASM to implement Dot3 bumpmapping in a standalone app that ran on the XBox devkit,
and helped to get that code into the Unreal Engine (we extended UModifier to do so) and helped to implement
multi-pass, multi-stage texturing for bumpmapping in Unreal.